[One of the community’s most dedicated fighting game fans, Virtua Kazama, prepared a few words for the departure of Capcom’s Street Fighter V, a game which will be remained for its notorious launch and divisive gameplay, but also for creating great tournament moments and, ultimately turning its fortunes around. – Moyse]
Street Fighter V… where do I begin?
Seems just like yesterday when I wrote a blog about saying goodbye to SFIV, you came out with a rocky start. I remember back in 2016 while I was working at Best Buy that I got the game and played it despite how barebones the game came out. The game didn’t have a proper story mode until a few months later and that wasn’t good either. For the casual players, they didn’t get enough content, but the competitive players got what they needed.
The main gameplay mechanic that was introduced in SFV was the V-System, which gave three skills to use: V-Skill, V-Trigger, and V-Reversal. All of them use the V-Meter, which is completely separate from the Super meter. The base roster gave us 16 characters, including the mainstays returning from SFIV (Ryu, Ken, Chun-Li, Zangief, M. Bison (Dictator), Vega (Claw), Dhalsim, and Cammy), brand new characters (Necalli, Rashid, F.A.N.G., and Laura), and characters we haven’t seen in years (Birdie, Karin, R. Mika, and Charlie Nash).
A year before the release, us fans were able to try the game out through the beta, and yes: the beta would have some issues to work out in terms of online connectivity. But the gameplay did give us some concerns because it felt different compared to SFIV. For some, it was refreshing, because we didn’t have to deal with the Focus Attacks and Ultras anymore, but for others, they weren’t too big a fan about the new
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