The Settled Systems of are home to many dangerous criminals, who are often hunted down by the Trackers Alliance. While this faction was fairly simple at launch, it has gained new depth with June 2024 update, which added new missions, items, and mechanics. One of these mechanics is more of a reward for finishing the introductory mission, but it may be more fleshed out as Bethesda adds new bounty creations.
Upon becoming a full member, the Spacefarer will gain a new faction home in the form of the Trackers Alliance HQ. This building is populated by other members of the organization, all with their own role in the organization and personal philosophy of bounty hunting. Instead of a name, they are identified by a call sign, which the player will also acquire after completing Agent No. 1's probationary mission.
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Much like the other characters in the HQ, the player is able to select a call sign. When the dialogue allowing a callsign to be chosen appears, four or five options are shown. However, what many players are learning is that more options are available if the dialogue box is scrolled down.
dialogue interface typically shows a downward pointing arrow below the options when there are more options than initially shown, but in the case of the call sign dialogue, this arrow is absent. This has unfortunately led many players to believe that there are only four or five options when there are actually nine by default, with a hidden 10th option. This is a shame, as some of the best commentary from the Trackers Alliance members comes from the later call signs.
For the most part, however, does not give much importance to the specific call signs. The player does not have an option to use it in dialogue with most of the members, though there are three exceptions. The player has an option to use it in their introduction to Yuma, a bounty
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