The level cap has been a much-discussed limitation of the game, but there's now a way to go much, much further than previously allowed. The leveling system is built around the acquisition of increasingly powerful features, so reaching a certain cap has always been intrinsic to the experience., however, lowered that maximum from the 20 that's standard in tabletop play to a comparatively measly Level 12, which can be somewhat disappointing if the threshold is reached well before the end of the game and XP starts to become meaningless.
The level cap in ultimately isn't very surprising, as balancing a game around higher levels would become increasingly difficult. Encounters have to be designed with various possible party compositions in mind, which becomes difficult when casters get access to sometimes absurd spells that can be easily recharged in the game with a long rest. Programming the game in a way that accounts for high-level spells would also be challenging outside of combat, as some can have world-altering effects that would be nearly impossible to wrangle without a Dungeon Master to guide the way.
The ability to play through Level 30 in is made possible by a mod created by Elmvick and uploaded to Nexus Mods. Simply called «Level 30,» this mod adds unique paths for each class that open up feats, spell slots, passive abilities, and more to arc the characters farther than ever before. As other mods have already covered the normal arc from 13-20, this is built to work in conjunction with those solutions, taking over after Level 20 is reached without causing any hang-ups.
Related: 10 Reasons Level 20 in Baldur's Gate 3 Would Be Outrageously Fun
As 5e doesn't feature any official support for levels above 20, the Level 30
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