When I first installed and started to play XDefiant, I didn’t think I’d like it. It looked like a random mishmash of Ubisoft IP. I didn’t think it would pull off the gameplay mix between hardcore military shooters like Call of Duty: Modern Warfare 3 and hero shooters like Overwatch 2. Thankfully, XDefiant proved me very wrong, and I’ve had a hard time putting the game down since I started playing it ahead of Season 1.
The aspects of XDefiant that I thought would be weaknesses ended up being its strengths. It provides the power fantasy of a hero shooter while also delivering the engaging mission types and intricate gunplay of a military shooter. Gameplay customization doesn’t just happen on a hero or weapon level, but both at the same time. Although certain areas of XDefiant’s presentation could be much better, it’s a fun celebration of the Ubisoft franchises featured.
From a gameplay perspective, XDefiant truly finds the middle ground between Call of Duty and Overwatch. Before a game starts, players choose a faction to play as. Each of these factions is based on a Ubisoft game and has three agents that players can choose and customize with unique skins. While individual characters don’t have unique abilities, the factions do. I ended up being drawn most to the Echelon faction based on Splinter Cell because its abilities let me temporarily go invisible or see an enemy through walls. That’s something that would get me banned in Call of Duty: Modern Warfare 3, but feels perfectly balanced and accounted for in XDefiant.
Other faction abilities feel equally powerful. Rainbow Six Siege’s GSK lets players place a trap over an objective, while Far Cry 6’s Libertad provides easier healing. By making every faction feel useful, with none feeling particularly weak, players are free to choose the one that fits their playstyle the best. That removes the pressures of role queue or always thinking about proper team compositions that typically permeate through hero shooters,
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