To celebrate Global Accessibility Awareness Day, Xbox has outlined efforts it is undertaking in order to promote «digital access and inclusion» for over 400 million players with disabilities.
In a post on Xbox Wire, Anita Mortaloni, Xbox's Director of Accessibility, discussed the pillars on which the company is promising to build on in order to make inroads with the disability community. Xbox's three pillars are:
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Now Playing: Xbox Accessibility Showcase October 2021
«Nothing should come between players and the games they love, which is why we are dedicated to finding accessibility solutions that help eliminate barriers to play and make it easier to connect with others,» Mortaloni writes, before diving into more explicit ways Xbox is achieving its accessibility goals.
In order to foster more inclusive communities for example, an accessibility-themed world is launching this month in Minecraft: Education Edition called BuildAbility. Students who play it will be able to «explore barriers experienced by people with disabilities by meeting an array of characters who reflect our real world and learn how to identify and eliminate accessibility barriers in their school and community.» The whole project is in collaboration with the Peel District School Board in Ontario, Canada and is just one of Xbox's efforts on this front.
Xbox has also launched an American Sign Language Twitch channel which will offer «interpretation for approximately 25 hours of livestreams each week» for its livestream team. Additionally, it
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