Members of the WoW Community Council interviewed World of Warcraft designers Morgan Day, Matt Villers, and Andrew De Sousa on Mythic+ affixes, design goals and more!
Mythic+ Affixes Design Goals for affixes have changed over time and were originally «How can we challenge different roles?» Moved away from gameplay changing and role specific affixes, and more towards broader group affixes They overdid it and heard the feedback in Season 1 with affixes taking up your focus and it was in a lot of ways more about the affixes than the dungeons. There were also a lot of times when things were happening both with the mobs in the dungeons and the affixes or even affixes overlapping. Seasonal affix not existing in Season 2 is part of this and why they're dialing back affixes a little bit.They want affixes to still be a challenge, to be interesting and shake things up from week to week, but overall reduce the amount of headspace that affixes take up. The new affixes were very iteration heavy and they wanted to get them up on PTR as soon as possible. In a way new dungeons are an affix in themselves.
This is the first time that we have a Season rollover and there is no mastery for these new dungeons. Seasonal Affixes Were initially designed in a world where the dungeon pool wasn't changing from season to season. Seasonal affixes needed to change the routing.
They needed to impact every role and be able to plan around it. With the dungeon pool changing they feel like they don't need that anymore. «Never say Never» about it coming back.
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