Cross-faction raiding can't come soon enough to World of Warcraft. For the better part of the game's history, faction population may not have been perfectly balanced, but it was balanced enough to provide World of Warcraft players equal opportunities to engage in group content without being disrupted by their choice of faction.
While the situation in Battle for Azeroth was already shaky despite Blizzard's attempts to stop the bleeding, the underlying issues that caused the faction imbalance in the first place snowballed in Shadowlands to such a degree that the developers were forced to introduce cross-faction play to World of Warcraft in the upcoming patch.
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Alliance players were already struggling to complete high-end content compared to their Horde peers, and Twitch streamer Asmongold's failed return for Zereth Mortis was a damning indictment that the once proud Alliance faction was now on life support. As the first hundred Horde guilds completed the Mythic version of Shadowlands' final raid – Sepulcher of the First Ones – only nine Alliance guilds have done the same, with many in the community estimating that it would take several months for them to catch up with their Horde counterparts.
Given the way World of Warcraft's raid lockout system works, cross-server Mythic raiding is restricted to all players in a faction until the first hundred guilds of that faction clear the final boss of a tier on Mythic difficulty. While the Horde playerbase will be able to enjoy the benefits of cross-server raiding, the already diminished Alliance population will be forced to wait for their faction's top guilds to clear the content, or give up – pay for
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