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When it comes to the metaverse, we’re seeing a lot of fog and hype out there. Everybody seems to think they want it, but they’re not sure what it is or if it’s something that has already been done or is something coming in the future. Here are some of my own thoughts of what a metaverse should be.
What I’d like to encourage is some imagination. If you recall the words of Strauss Zelnick, CEO of Take-Two, he said in interviews and a talk he gave that the metaverse was overhyped and that a lot of it has already been done. He called Second Life and its inspiration for virtual worlds an abject failure, and he praised GTA Online for doing through gaming everything that the metaverse is meant to be. It’s social, people play together, they get into their games.
But I think that Zelnick fell into the trap of thinking that we’ve already been there and done that. Why try it again? It’s good to remember so many massively multiplayer online (MMO) games came before GTA Online and World of Warcraft, like Eve Online. They built on each other.
In my view, the metaverse should be real time. It should be snappy and you should be able to switch from one world to another instantly, with no painful delays that take you out of the immersion that you can be anywhere.
MetaBeat 2022
MetaBeat will bring together metaverse thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 3-4 in San Francisco, CA.
My idea of an entertaining metaverse involves the work of a young writer who long ago studied as an English major and explored rich works that were full of literary
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