Unity is joining the rest of the gang in providing generative AI tools for its users, but has been careful (unlike some) to ensure those tools are built on a solidly non-theft-based foundation. Muse, the new suite of AI-powered tools, will start with texture and sprite generation, and graduate to animation and coding as it matures.
The company announced these features alongside a cloud-based platform and the next big version of its engine, Unity 6, at its Unite conference in San Francisco. After a tumultuous couple months — a major product plan was totally reversed and the CEO ousted — they’re probably eager to get back to business as usual, if that’s even possible.
Unity has previously positioned itself as the champion of smaller developers who lack the resources to employ a more wide-ranging development platform like rival Unreal. As such the use of AI tools could be seen as a helpful addition to devs who can’t, for instance, afford to spend days making 32 slightly varying wood wall textures in high definition.
Although plenty of tools exist to help generate or mutate such assets, being able to say “make more like this” without leaving your main development environment is frequently preferable. The simpler the workflow, the more one can do without worrying about details like formatting and siloed resources.
AI assets are often used in prototyping as well, where things like artifacts and slightly janky quality — generally present no matter the model these days — aren’t of any real importance. But having your gameplay concept illustrated with original, appropriate art rather than stock sprites or free sample 3D models might make the difference in getting one’s vision across to publishers or investors.
Examples of sprites and
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