Tunic is an indie game reminiscent of The Legend of Zelda franchise that has generated quite a bit of buzz around itself since it was first announced. The game wears its inspirations on its sleeve, but it does diverge from the classic The Legend of Zelda formula in a few ways. One of those is by the inclusion of two different endings, one that is considered bad and another that is considered good. Interestingly, Tunic players should probably go for the bad ending first if they want to get the full impact of the game.
Multiple endings are a common feature in video games, including the FromSoftware Soulsborne games that also inspired Tunic. Sometimes, they come with a full-blown branching narrative that changes based on player decisions. Other times, the game remains mostly linear but changes if the player manages to get a certain achievement. Even more games simply offer a choice at the end that determines the outcome. Tunic uses the second variant, which is part of the reason that fans should go for the bad ending first.
Tunic is Being Review Bombed
While the two endings have different thematic impacts and provide different conclusions to Tunic's story, there is another reason it's recommended that fans should play the bad ending first. On a purely mechanical level, the two endings offer completely different experiences. The bad ending allows players to fight one last boss in a clash that draws inspiration from FromSoftware's Soulsborne catalog. Meanwhile, the good ending requires that players solve a game-long puzzle.
These two endings will naturally appeal to different kinds of players, but it's possible that more gamers are inclined to enjoy climactic boss fights. After all, a big boss fight is a more popular way to end
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