The Resident Evil movies need to embrace the inherent monster movie roots of the series and introduce the giant spiders. Capcom's first Resident Evil game started life as a remake of Sweet Home, a tie-in title for a 1989 horror movie of the same name. Sweet Home was something of a prototype for the survival horror genre, but over time the remake project morphed into something else. Instead, Resident Evil dropped players inside the Spenser Mansion, a labyrinthine old mansion filled with zombies and other creatures.
The original Resident Evil popularised the survival horror subgenre, leading to more titles like Capcom's own Dino Crisis or Silent Hill. The first Resident Evil movie landed in 2002, though its storyline largely deviated from the games that spawned it. This mattered little to moviegoers, with the film receiving five direct sequels. In 2021, reboot Resident Evil: Welcome To Raccoon City — which cut Barry and Rebecca — arrived, but while it retained the horror tone of the earlier games, its bad screenplay and poor visual effects spoilt made it an underwhelming experience.
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Resident Evil: Welcome To Raccoon City did feature the S.T.A.R.S team investigating the Spenser Mansion, but outside of zombies, no other monsters from the video games made an appearance. The original Resident Evil games paid homage to classic monster movies with their line-up of creatures, which included giant snakes and moths. One of the most common enemies were the giant spiders, who have all but disappeared from more recent entries and have never appeared in a Resident Evil movie; here's why that needs to change.
The Resident Evil games pioneered survival horror, where a lack of ammo
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