Fallout 76 can be said to be one of least popular Fallout titles among the community. Even for Bethesda, Fallout 76 was a significant departure from Fallout 3, Fallout 4 and even Fallout: New Vegas, and its unpopularity can be chalked up to several reasons: its lack of an overarching narrative, its sheer bugginess at launch, frequent disconnections, and that some features—such as additional inventory space—were locked behind an additional paywall on top of an already steep price point. More than that, however, is that many Fallout fanatics felt that many elements of its tale were retconning existing stories to explain the gaps in the series’ lore. The fact that Fallout 76 is the series’ first game in terms of in-universe chronology means that it has to accommodate existing lore even more than ever, since it may very well set a precedent for future Fallout titles.
To that end, there is a significant number of Fallout fans who don't want to acknowledge Fallout 76 as canon to the series. Here are some reasons why:
Related: The History of Fallout’s Most Controversial Feature: Childkiller
This is one of the most controversial aspects of Fallout 76; that the Brotherhood of Steel was featured prominently in Fallout 4, despite the game being set in Appalachia, West Virginia. As lore goes, the Brotherhood of Steel was based at the Mariposa Military Base in California when the Great War struck in 2077, causing what remained of the survivors to head towards Lost Hills, a security bunker, with the group spending the next few decades underground. It was only in the 2150s that the group made a more concerted effort to expand into the wastelands. Given that Fallout 76 took place in 2102, it didn’t seem to make sense that the
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