A game within Horizon Forbidden West called Machine Strike has captured players' interest, but how does it compare to another well-known minigame — Gwent from The Witcher 3? The rules to Machine Strike are relatively straightforward. It's a turn-based minigame where players use and collect pieces that resemble the machines in-game. Each piece comes with various stats and skills and is played on an eight-by-eight board with up to six different terrains. The player can either get 7 victory points during each match or destroy all enemy pieces to win.
In contrast, Gwent from The Witcher 3: Wild Hunt is much deeper than Horizon Forbidden West's Machine Strike. From each card's various faction to the variety of decks the player can create to even specialized hero cards, Gwent showed so much potential in The Witcher 3 that a standalone Witcher Gwent card game was announced. Gwent even had a questline in The Witcher 3 that added nuance and complexity, even accumulating to a high stakes tournament by the end, further immersing the character within the questline.
Related: Should You Play Horizon Forbidden West If You Didn't Like Zero Dawn
However, compared to each other, Horizon Forbidden West's Machine Strike is better than Gwent in simplicity and practicality to the narrative. Similar to Assassin's Creed Valhalla's Orlog or Mass Effect's Quasar, Machine Strike is influenced by the game's setting and supports world-building. Whereas, despite providing an entirely new experience, Gwent's complexity may conflict with the flow of the main Witcher narrative and feel out of place.
Similar to how Horizon Forbidden West improves on Zero Dawn from melee combat to overall scale, Forbidden West's Machine Strike improves on Gwent through
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