Like many modern games, Horizon Forbidden West involves lots of climbing. However, this game stands out bringing something new and exciting into a mechanic that, frankly, needs it. More choices while climbing, as well as the game's visuals, make climbing in Horizon Forbidden West fun as opposed to a chore as is in many other similar games.
Horizon Forbidden West is a visually stunning game, though its map contains environments that bear similarities to its predecessor, Horizon Zero Dawn. The biggest difference between the two games' maps is that Forbidden West is far more vertical — the landscapes are littered with mountains to explore and towers to scale. This is not a burden in Forbidden West like it would have been in Zero Dawn, or many other games.Forbidden West elevates climbing mechanics far beyond «find the yellow object to climb,» which has been a trend seen time and time again.
Horizon Forbidden West: Complete Guide & Walkthrough
When thinking of modern climbing and exploration, the first games that likely come to mind are Uncharted, the Tomb Raider reboots, and many more titles in the PS3 era of action-adventure games. While visually impressive even by today's standards, this type of climbing boils down to the player running to a brightly colored series of ledges and mashing the jump button until they reach the top. This type of gameplay almost feels scripted, as there is little player interaction here. Other games like The Legend of Zelda: Breath of the Wild have their own unique climbing mechanics, but Horizon Forbidden West serves as an evolution of the typical climbing formula.
Early on in Zero Dawn, Aloy gains access to a Focus; a device that gives her many abilities throughout the game, such as scanning enemy
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