Cyberpunk 2077's launch issues have been well-reported at this point in time. Yet while the list of specific Cyberpunk 2077 technical issues is long, for many players the problem came down to the complex idea of immersion. Walking the streets of Cyberpunk 2077's Night City it was apparent that something had gone wrong due in large part to NPC and traffic behavior. CD Projekt Red has now shown it understands that issue, however, as a new clip from Cyberpunk 2077's 1.5 update shows clearly.
The video clip, shared on Reddit by user oldmanrainsie, is short and simple. The player approaches a crosswalk with a crowd of people before him as they wait for the light to change. One NPC on the opposite side of the street ignores the light and jaywalks. A vehicle approaching the sidewalk brakes for the jaywalker, honking its horn, and turns slightly to avoid an accident. The jaywalker continues on and the car goes on its way. It's that simple, yet it's evidence of a dramatic, game-changing improvement for Cyberpunk 2077.
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To frame the changes, in the launch version of Cyberpunk 2077 the short video clip could never have happened. Starting with traffic, it was described by players as a «Disneyland ride.» Vehicles were effectively on a track and would either entirely ignore the player and NPCs or it would just phase through them. Drivers had no real agency for unique situations. Cyberpunk 2077's NPCs, in turn, were incredibly dumb and impermanent. Even looking a different direction could cause NPCs to spawn or despawn. They certainly rarely had unique behavior.
Long story short, none of what happened in the short Cyberpunk 2077 video could have happened prior to patch 1.5. The NPC
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