The producer of Final Fantasy 16 has revealed that the game won't be open world, even though the available footage of the game showed large open areas. The reasons for this are linked to many different factors, including story and production reasons, as expanding the size of the world would push the game's release back even further, as FF16 has a release window of 2023. FF16 is set in the land of Valisthea, which is home to mountain-sized Mothercrystals, and kaiju-style summon monsters, known as Eikons.
The story of Final Fantasy 16is going to be told on an epic scale. The land of Valisthea is home to different nations, who have access to people known as Dominants. The Dominants are granted the power of Eikons, allowing them to transform into colossal beasts. The story of FF16 follows Clive Rosfield, the brother of the Phoenix Dominant, who must go on a quest for revenge, bringing him into conflict with the Dominants from other nations. Unlike most of the other Final Fantasy games, Clive will be on his own during his adventure, as the player controls him in action RPG-style battles that resemble the Kingdom Hearts series.
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The available gameplay screenshots and trailers revealed for FF16 have focused on combat, character interactions, and massive battles between Eikons. Square Enix has released some images of the game world, showing massive fields and distant horizons. The land of Valisthea might not be as expansive as fans originally thought, thanks to a recent interview with Final Fantasy 16producer Naoki Yoshida in Famitsu, where he discussed the reasons why the game isn't actually open world.
According to Yoshida, one of the first acts as a producer
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