There has been a lot of big news dropping for Final Fantasy fans in the past few weeks. The second part of the Final Fantasy 7 remake was shown off, and it was revealed that the project would have three major releases. At the June 2022 PlayStation State of Play as well, alongside some other exciting titles, Final Fantasy 16 got an explosive gameplay trailer, revealing more of the latest entry in the series to fans.
Excitement has been running through the Final Fantasy online communities as they wonder how the story, characters, and gameplay will develop in this new iteration. Already, fans have figured out some details from the trailers, such as the belief that Joshua dies, leading Clive down a darker path in Final Fantasy 16. Recently, the game's producer Naoki Yoshida sat down with IGN to discuss some more details on the game, including confirming that Final Fantasy 16 will not feature an expansive open world like Final Fantasy 15.
Final Fantasy 16 Reveals Impressive New Landscape Screenshots
«To bring a story that feels like it spans an entire globe and beyond, we decided to avoid an open world design that limits us to a single open-world space,» Yoshida said. Instead, Square Enix decided to design Final Fantasy 16 with a focus on a set amount of explorable areas, similar to Pokemon Legends: Arceus, which was another game that was initially believed to have an open world but instead decided to give players different spaces separated by loading screens.
This means that Final Fantasy 16 may not initially be as seamless as an open-world title, but according to Yoshida, this will give the upcoming game a truly «global scale.» It is likely that these areas will encompass Final Fantasy 16's six realms, which were introduced to
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