There’sno feeling worse in the world than seeing the character you main in a game get nerfed. Being kicked in the nuts? Nope. Childbirth? Please. Student loans? Close, but still not quite there. None of them quite live up to knowing that something you’ve learned in and out has just been given a hefty downgrade.
Few know that awful feeling better than Support Ash players, and I should know because I’m one of the very few of them out there. Evil Dead: The Game has four different versions of legendary protagonist Ash Williams to play as, each based on a different era of the franchise. You’ve got the Leader variant from Ash vs. Evil Dead, the warrior version from Army of Darkness, a gun-focused Evil Dead 2 Ash, and finally the bowl-cutted man who started it all, Ash from the first Evil Dead who acts as a Support class - and also the focus of this here article you’re reading.
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Unlike other versions of Ash that are more combat-focused, this one centres more on healing other players and can also reduce fear levels to prevent possession. What’s really unique about this variant is that he heals specifically through using heavy attacks, which means that even though he doesn’t have combat-focused skills, fighting with him will constantly give both the player and surrounding allies health. Now that I’m describing how he plays, it’s quite easy to see why the decision to nerf him was made.
Combine that with his fear reduction ability, a timed special move that will reduce any player in the area’s fear and keep them from being possessed, and Support Ash is great in the right hands, constantly healing the team and himself by getting stuck into the
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