Nobody expects matches in Halo Infinite to consume a minimal amount of data, but a fresh revelation brought up a potential oversight. A dedicated player of the game discovered that the client downloaded excessive amounts of data after every single multiplayer match. It's unclear what the additional data comprised, but it was a major issue for those who couldn't afford an unlimited internet plan.
Despite a solid start, Halo Infinite's popularity has dwindled over certain major issues. Much of it boils down to 343 Industries' failure to update content regularly and repair bugs quickly. Whether this extra data was a bug or a technical issue is unclear, but it undeniably frustrated a lot of players. The increased data consumption even resulted in some players quitting the game altogether.
Given that the number of active players has gone down recently, an issue like this is the last thing 343 Industries needs right now. However, to their credit, the developer implemented a swift resolution.
The issue at hand was first detected by Twitter user @NicmeistaR, who found out the sheer amount of data the client was consuming after every match. Of course, this wouldn't have been a problem for those who had unlimited data plans for their internet connection. However, most plans place a cap on the speed of the connection after a certain amount of data has been consumed. Moreover, there was no proper justification as to why the client appeared to be downloading the unwanted data in the first place.
Thankfully, 343 Industries quickly acknowledged the problem. They initially promised a fix in August but managed to immediately implement a backend update that improved the data requirements after multiplayer matches.
However, fans had plenty of
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