Finishing a multiplayer match in Halo Infinite could reward you with enough unneeded data to break your data cap.
Halo Infinite has had a troubled life. Things came together enough for the launch but ever since it’s been lurching from one problem to another, and this weekend it managed to add another one to the list.
The game is still missing campaign co-op and Forge modes (though the former is being beta tested), and the multiplayer is apparently rampant with issues in need of fixing. The latest being a bizarre bug that’s been breaking players’ data caps.
After every multiplayer match, Halo Infinite has been forcefully downloaded over 300MB of extra data. Considering most people likely play a few matches or even more in a single play session, the extra data naturally impacted network speeds and exceeded data caps.
Although the issue is now widely known, many players are facing unexpectedly higher than usual Internet bills.
The good news is that 343 Industries has already begun fixing the problem. A backend update has since gone live and should reduce the amount of data downloaded after multiplayer matches.
From the sound of things, it has worked. Twitter user Neeko, who was among the first to bring wider attention to the problem, describes the update as a ‘massive improvement.’
That said, 343 promises it will continue to monitor the issue and the next major update in August will bring further improvements.
As for what the extra data even was, it definitely wasn’t anything useful. Strangely, the game was repeatedly downloading the season 2 banner image upwards of 2,000 times, according to the findings of Reddit user wowisthatreal.
Unfortunately, Halo Infinite’s woes don’t end there. Players taking part in the campaign co-op beta
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