CD Projekt Red devoted more than 8 years to a game that could have been the greatest the studio had ever produced. It had incredible hype, a super cool setting, a fantastic development team and all the goodwill gamers could garner upon it. Hell, it even had Keanu frickin’ Reeves.
But when it was finally released, gamers the world over were deeply disappointed. Actually, we were collectively crushed by how poor it turned out to be, given the promise it had.
The game had a crapload of bugs and glitches. In fact, the game was so glitchy on console not even next-gen systems like PS5 and Xbox Series X could produce a decent frame rate. CD Projekt Red had to send out a formal apology and refund irate early-adopters for all the trouble. As a result, you can’t even buy the game digitally on console right now. Before we discuss in more detail what went wrong with Cyberpunk 2077, get our heart Bingo code to earn amazing bonuses!
So, how can a studio like CD Projekt Red that had made great titles like The Witcher 3, mess up this badly? There are many reasons, let’s take a look.
After Cyberpunk 2077 was released and gamers found an enormous number of glitches, a lot of issues came to light with the production of the game. Even the developers were not happy with how the game was produced. Perhaps, being too ambitious with the gameplay was one of the reasons for the game to fail.
The incredibly dense map of Night City, combined with the sophistication of the AI simulations, made rendering all the concurrent systems highly challenging for even high-end CPUs. As for consoles, particularly last-gen PS4 and Xbox One with their ancient Jaguar CPU cores, it was a total non-starter. Even at hideously low resolutions, the game still ran like crap.
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