The Megami Tensei family tree has many branches. You’ve got Persona, Devil Summoner, Soul Hackers, Digital Devil Saga… you get the idea. All these games share similar themes and mechanics, but it’s surprising that despite sharing so much DNA, they can feel very different. With the launch of Persona 5, the fandom boomed as Persona players flocked to explore these related titles but regrettably found they didn’t necessarily scratch the same itch. If you picked up Shin Megami Tensei 5 last year, but it wasn’t quite the Persona fix you hoped for, Soul Hackers 2 is here to fill that vacancy.
You step into the role of Ringo, a non-human glam-punk agent of Aion — a conscious collection of data across the world’s digital network — which has granted you and your partner Figue physical forms. You’ll find yourself caught in a war between two Devil Summoner groups known as the Phantom Society and Yatagarasu, trying to make sense of the Covenants, and attempting to prevent the end of the world.
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It’s like a cyberpunk Persona (SMT fans, I know this hurts but work with me here) that offers plenty of familiar ground but with a stylish, futuristic flair to it. You and your vibrant cast of companions use digital devices called COMPs to summon demons, and you have neon-lit cities, trendy bars, and grungy urban dungeons to explore. You’re not a bunch of teens navigating school life alongside some strange metaverse, but a rag-tag group of skilled Devil Summoners who have been thrown together despite your differences.
Though some mechanics have been tweaked, you’ve got the usual array of demon battles, fusion, and all that jazz.
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