One of the biggest news stories in recent weeks was the reveal that several CD PROJEKT RED developers left to start their own studio, known as Dark Passenger. Dark Passenger is planning on creating a PVP-based game set in feudal Japan, which as of this moment does not have a name.
In a recent interaction with Sportskeeda’s Jason Parker, Jakub Ben, Dark Passenger's CEO and Game Director, spoke about their upcoming project, why they chose to start their own studio, and what players can expect from the studio moving forward.
Q. First of all, thanks for taking the time to chat with us! When it comes to the Dark Passenger studio, what inspired the name and the decision to strike out on your own?
Ben: Thanks for having me! The concept of the Dark Passenger comes from art and literature. It represents the dark being that accompanies our lives and pushes us to do bad things. Creating dark worlds, scary characters, and horrifying stories is like reaching out to that little demon inside of us. Or is he reaching for us?
Dark Passenger is the inheritor of RealTime Warriors - a CGI outsource studio that we have been successfully running for over five years after departure from CD PROJEKT RED. We’ve been gathering experience by aiding dozens of Indie and AAA games, including the creation of three hours of cinematic content for in-game television in Cyberpunk 2077.
Switching from an outsourcing studio to game developer was a huge shift, probably the biggest in our professional lives, but something we knew we were going to, some day.
Ben: Mostly the mythos of a ninja (Shinobi) itself, depicted numerous times by many different media, but also our pure love for the region, its history, culture, art and cinema. One of the games, that as a minor
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