It’s no secret that the hero shooter genre has become a crowded market. So when the creative team at iDreamSky started planning their next game, they knew they needed to differentiate themselves.
The result was Strinova, a third-person shooter with an anime art style and unique mechanic. It’s called “Stringification” and allows you to shift between 2D and 3D versions of your character. You become paper-thin and are much harder to see and shoot. You can hover above the ground to see more of the battlefield or stick to walls to travel across or up them.
“Usually, for a player to dodge bullets or evade attacks, you move faster, jump, or hide behind a wall. This is very traditional, and almost every game does that already,” said Alan Zhang, producer of Strinova and Vice President of Game Development at iDreamSky. “Stringify is an innovation. The new mechanics, we believe, allow players higher tolerance to move around the blocks, while providing a smoother and faster experience during a match with less risk of getting shot.”
If you want to get to a higher vantage point, you can stick yourself to a wall and move directly up it, reaching the high point in a matter of seconds without attracting attention to yourself. If an enemy gets the drop on you, you can become super thin, making aiming harder and giving you a chance to escape. It also makes camping more difficult.
“If I camp on one spot, I can only see one dimension," said Jeff Lyndon, President of iDreamSky. “I won’t be able to cover the wall. If someone is sticking themselves to the wall and walking straight at me, I won’t be able to see them. You need to change your angle to make sure you’re covering the area.”
Strinova introduces a brand-new universe, where characters belong to one of three factions — P.U.S., The Scissors, and Urbino — who are fighting over Energy Crystals (the battlefield targets), and they have different belief systems and objectives. P.U.S., who stick to the present, control most Energy Crystals of
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