Warner Bros. is shifting their focus away from a “volatile” AAA console market and toward mobile and free-to-play gaming, after the troubled development and underwhelming launch of Suicide Squad: Kill the Justice League.
Speaking at a Morgan Stanley event (via GameSpot), Warner Bros. Discovery gaming boss J.B. Perrette explained this shift in direction. He said, “We’re doubling down on games as an area where we think there is a lot more growth opportunity that we can tap into with the IP that we have and some of the capabilities we have on the studio where we’re uniquely positioned as both a publisher and a developer of games.”
The overarching intent is to try and find a more steady form of revenue, compared to the peaks and troughs of more traditional game releases. Last year saw the runaway success of Hogwarts Legacy, which sold 22 million copies, but that has contrasted with the tepid response to Suicide Squad this year, which is going to have a huge impact on the year-on-year financials.
He continued, “Rather than just launching a one-and-done console game, how do we develop a game around, for example, a Hogwarts Legacy or Harry Potter, that is a live-service where people can live and work and build and play in that world in an ongoing basis?”
Naturally Warner Bros. Discovery has a large well of IP that they can lean upon, with gaming-first series like Mortal Kombat, or adaptations of film, TV and comics through Game of Thrones, Harry Potter and DC. He also noted the 11 internal studios that can fuel this new development drive, but did say that this change wouldn’t be felt until games can start coming out in 2025, 2026 and 2027.
While this is sure to gussy things up for investors, is it really the lesson that Warner Bros. should be learning? After all, just last year they had that massive success with Hogwarts Legacy, a game that, while it surely cost a lot to develop, sold millions upon millions of copies and didn’t push people away with excessive monetisation being
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