Digital Extremes’ Warframe is one of the longest-lasting live-service games on the market, having started its free-to-play romp back in 2013. Some of the game’s oldest fans may well remember that DE’s sci-fi adventure ambitions started earlier still, with the original concept behind Dark Sector: a game that embodied many of Warframe‘s core design principles at first, only to eventually be retrofitted into a bog standard (albeit charming) cover-based third-person shooter. Well, Dark Sector has always had more than a few parallels with Warframe proper, and those parallels may be explored in a new context with Warframe: 1999.
Notably, Digital Extremes recently revealed one of Warframe‘s two upcoming expansions, those being Whispers in the Walls and Warframe: 1999. 1999 is due to launch sometime in 2024, and what’s really notable about it is that it appears to take players far, far away from the central conflict of the Sol system. Instead, it is seemingly set in an alternative version of the year 1999.
Digital Extremes has, historically, never been too concerned about whether the team will stray too far away from Warframe‘s core lore and gameplay principles. This has resulted in a remarkably layered but also fragmented experience, where not all of the game’s features necessarily interact with one another. It’s always been a bit strange, then, that the studio chose not to do anything with Dark Sector, short of releasing some of its cosmetics as microtransactions in Warframe.
It’s worth pointing out that DE itself hasn’t come out and said that 1999 is a re-envisioning of Dark Sector. The similarities, however, are certainly striking. The protagonist of Warframe: 1999 is a mystery man known as Arthur, who is – for whatever
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