Because of a terrible massacre, the secret world of the vampires, known as The Masquerade, may have been broken. A code red has been initiated. The prince of the Camarilla, Hazel Iverson, orders three different vampires to investigate Boston in hopes of solving the mystery and scrub all traces of vampires that the mortals might discover.
While the story has its interesting beats, most of it falls short and can be somewhat predictable. That doesn’t mean it isn’t good. Just because you know the superhero will save the day doesn’t make the journey to an epic conclusion any less satisfying. Outside of the story, you have many features that help set this game apart from others in its genre. Vampiric abilities like teleportation, heightened senses, and persuasion are all useful tools both in and out of conversations. These abilities can help you explore the world and see what is hidden in the night.
See through The MasqueradeThe rules of the Masquerade explain how the secret world of vampires has remained hidden throughout the game. The story focuses on three main individuals; Galeb, Emem, and Leysha. Each one of these vampires has different powers and their own story that unfolds as the game progresses. Leysha, for instance, must struggle between her duties to the prince and her own mental health. This is a compelling narrative that will make you question whether it is worth conforming to the society around you, despite the abuse you suffer, or allowing yourself to stand out at great risk.
While her story is compelling, the other stories often fall a little flat in comparison. Galeb’s story gets lost in the long-winded sections and Emem’s feels somewhat incomplete. For example, an NPC tried talking to me as Emem. When I
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