Arkane Studios has confirmed how mission and character progress in Redfall is handled when the game is played in co-op.
The open-world FPS, which sees players battling to defeat a legion of vampires who have cut the island town of Redfall off from the outside world, is playable solo or with a team of up to four-players in co-op.
Speaking to IGN, Arkane Austin studio and creative director Harvey Smith revealed that campaign progress is tied to the host when playing in co-op, whereas character progress carries over for all players.
“Whoever hosts the session, initiates the session, their [story] progress is persistent for them, but [for] other people it’s not,” he said. Your character progress is, like any weapons you find, any levels you gain, all of that is persistent.
“But in terms of what missions you’ve unlocked and such, the host, their progression matters. If you sign on with your friend and they’re halfway through the game and you play the second half of the game with them, and then you go back and you want to play on your own, you’ll be starting at the beginning of the campaign with a character.”
Smith said Arkane originally considered allowing solo players to skip missions they’d previously completed in co-op, but ultimately decided against it.
“When we started talking about that and working on it, we imagined a scenario where every mission you played, we checkbox that, you got credit for that, like you’ve done that one.
“But then you end up with this weird problem where like, I’ve been playing with you but now I’m going to play on my own, so i start playing through the campaign, but then I start hitting missions that I’ve already done, so for the flow of things you want to have to redo those.
“The story would be very
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