Redfall is the latest title from Deathloop and Dishonored developer Arkane Studios. Redfall initially seemed an interesting game when it was first announced at Xbox's E3 2021 Showcase, being a co-op shooter clearly inspired by Left 4 Dead with one major change being that the primary enemies were swapped from hordes of zombies to powerful vampires and deranged cultists wanting to be turned into creatures of the night. With a recent gameplay reveal at the 2022 Xbox and Bethesda Games Showcase as well, Redfall is an upcoming game that many in the community have their eyes on.
Following the Xbox and Bethesda Games Showcase, Arkane Game Designer Harvey Smith sat down with IGN to give some more details about the game and how it will work. In the interview, Smith revealed much about Redfall, with the first thing he spoke about being the game's open-world. Previously, in Deathloop and the Dishonored games, Arkane allowed players to explore a wide map, but it wasn't exactly open-world, and there were a limited amount of areas that a player couldn't travel between seamlessly.
Bethesda Announces Redfall Delay
Now, Redfall is changing that. The game will still encourage exploration in the same way Arkane's previous titles have, except with a much larger play space. Smith states that Redfall's open-world was initially «too open,» stating that there wasn't enough blocking the player. Smith then went on to say that Redfall will have two main areas. There is the town of Redfall, which has been seen previously in some leaked screenshots and is where the first half of the missions take place, then there are the more rural areas in another district.
Beyond the open-world of Redfall, Smith also spoke about the way the campaign would work in the
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