Fans of supernatural horror can enter the World of Darkness as a vampire in Vampire: The Masquerade. In this TTRPG, Kindred or vampires fortunate enough to fall under the guidance of the Camarilla Sect are expected to uphold the Masquerade, or the illusion of appearing human, in order to keep their unlives safe and without that much of a fuss.
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However, this particular Sect is rife with intrigue and politicking. Kindred of Vampire: The Masqueradein the Camarilla usually follow the Sect with a personal agenda in mind. And fans eager to play a game like Sins Of The Sires may need to understand why the Camarilla, perhaps the most “formal” representation of an orderly vampiric society, isn’t as peaceful as it makes itself out to be.
While it’s easy to assume that a Sect like the Camarilla was born out of a need for older vampires to lord over their children, the Sect was actually formed out of necessity. Due to the First Inquisition and the resulting Anarch Revolt posing danger towards Kindred territories in Europe, it was a fateful meeting in 1394 that created a unified front to group vampires together.
Despite resistance from the likes of the Brujah Tyler, the Camarilla was formed, and its Traditions sought to protect and hide Kindred society from the prying eyes of mortals. In this Convention of Thorns, Anarchs aren’t to be harmed unless they endangered the Masquerade, and the Assamites were forced to cease in their bloodlust through a Tremere curse.
It’s actually around the formation of the Camarilla that its fiercest rival, the Sabbat, was formed. Beginning as anarchs, disgust on the part of the Lasombra and Tzimisce led them to storm out of the Convention of Thorns
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