Valve, the developer behind the popular digital game storefront Steam, has published some new guidelines about AI content on the platform.
In a Steamworks Development blog post released earlier today (January 10, 2024), the company reaffirmed its goal of “shipping as many games as possible on Steam” and announced a series of changes to their handling of titles that contain AI-generated material.
The most significant of these affect the platform’s Content Survey — a form that developers submit before a game can be released on Steam. The survey will now contain new questions and disclosures about AI content, broadly splitting AI usage into two distinct categories.
The first is what Valve refers to as “pre-generated” content. This includes anything that was created with AI assistance during development, like artwork, code, or sound. Developers will now have to “promise Valve” that any pre-generated material does not contain any “illegal or infringing content.”
This really seems like a bit of a cop-out if you ask me, especially given the apparent readiness with which the likes of AI image-generation software will spew out obviously copyright-infringing content. The number one priority here appears to be protecting Valve from legal liability, rather than ensuring that the titles on Steam will contain sufficiently high-quality assets.
The second category is “live-generated” content: material which is created “while the game is running”. This seems geared towards the likes of AI NPC technology, which will theoretically allow NPC characters to react more dynamically to their environments.
In addition to disclosing the presence of any live-generated content, developers will need to outline the “guardrails” that will be in place to
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