A new V Rising update addresses complaints around balancing with a ton of substantial nerfs and buffs.
As detailed over on Steam (opens in new tab), the update adds a couple of handy new features and a bunch of bug fixes, but the bulk of the changes are balancing updates. All in all, the update shakes up V Rising's meta in some pretty major ways, and hopefully it makes more folks happy than upset. We'll include the full list of balancing updates further on, but here are some of the highlights.
Vermin Salve won't be interrupted if you take damage while casting (although it'll still break if you take damage during buff duration). Corpse explosion has had its damage increased from 125% to 140%, while its fading snare effect's duration has been increased from 1 second to 1.5 seconds and its cooldown reduced from 12 seconds to 10 seconds.
Veil of Bones' initial projectile damage has been increased from 25% all the way to 75%, while its max bounces have been reduced from 4 to 3. Furthermore, Veil of Bones' bounces will now reduce the damage of the next bounce by 25%.
A lot of abilities have been tweaked with both nerfs and buffs, like Spectral Wolf, which deals 125% damage now (up from 100%) but has a one second longer cooldown. Other abilities have been fully nerfed, like Chaos Volley, whose projectile damage has been reduced from 125% to 110% and whose cooldown has been increased from 7 seconds to 8 seconds. Meanwhile, the Chaos ability tree has been hit with a number of full-on nerfs.
Over on the weapons side, the Spear's 'A Thousand Spears' move has had its damage nerfed from 30% to 25%. The Harpoon's cast time has been reduced from 0.8 seconds to 0.7 seconds, and its damage has been increased from 70% to 90%. The Mace
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