The makers always go for a sequel whenever a title is a success. This is true across most forms of entertainment and in gaming as well. A popular game enjoyed by many only means that they would enjoy more of it. Players form an emotional bond with the characters and look forward to returning to that universe again.
Most successful games have an extensive backstory and a compelling premise that can be easily expanded upon as a sequel or even a prequel. The brand value created for the franchise makes it a better bet to invest in rather than come up with a completely new concept.
More often than not, many such sequels end up becoming cash-grabbing titles with little to no creative improvements. Developers are looking to make a quick buck by copy-paste the previous content with just enough changes to make it feel different. They aren't completely wrong in doing so. Why fix something that ain't broken, right?
A sequel done for profit can also have improvements and creative efforts which delight the fans further. The golden rule of business is that one should seek to make their product obsolete instead of someone else doing it. This is what keeps an organization on its toes and constantly innovating.
Many considered one of the greatest shooters of all time, Duke Nukem was first released in 1991 to a fantastic reception that warranted two more titles in quick succession soon after that.
Though the quality of the subsequent games remained the same, if not lower, the developers were oblivious to the saturation of fans and continued re-peddling the same explosive action.
The straw that broke the camel’s back was Duke Nukem Forever, which was released in 2011 after more than a decade of being in production. The game still resembled a
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