AI seems to be evolving every day now and Ubisoft is aiming to implement AI tools into future games. Ubisoft today announced ‘Ubisoft Ghostwriter,’ an in-house AI tool created by Ubisoft’s R&D department, La Forge. Ghostwriter is set to “generate first drafts of barks – phrases or sounds made by NPCs during a triggered event.” Ubisoft was quick to clarify at the beginning of its statement that “Ghostwriter isn’t replacing the video game writer.” Instead, Ubisoft hopes that the new AI tool will be able to alleviate writers to focus on more important elements of dialogue creation and drastically reduce the focus on repetitive and minor aspects of gameplay dialogue. The tool is set to allow writers more time to “polish the narrative elsewhere.”
The above trailer’s description reads: “Introducing Ubisoft Ghostwriter, an AI tool developed in-house that aims to support our scriptwriters by generating the first draft of our NPC barks – the phrases or sounds made by NPCs when players interact with the game world. This tool was created hand-in-hand with scriptwriters to create more realistic NPC interactions by generating variations on a piece of dialogue See how our teams will use AI to handle repetitive tasks, and free up time to work on other core game elements.”
While it’s still yet unclear what the general consensus from writers in the industry is about this new tool Liz England, Game Director at Possibility Space, who previously worked on Watch Dogs Legion noted in a tweet: “My gamedev mutuals, please, I love you but don’t love your immediate knee jerk reactions to this. I attended this talk. It was fantastic. Gold standard of how to integrate this tech into your development, in direct collaboration with writers and using
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