This story is part of our Summer Gaming Marathon series.
We’re far from the tycoon and simulation game boom of the 2000s, where you could find a game about managing pretty much any kind of business. However, Two Point Studios and Sega have kept the spirit of that era of PC gaming alive with their games. Two Point Hospital was an excellent spiritual successor to Theme Hospital, while Two Point Campus let players build and manage universities. Now, the pair is back with Two Point Museum.
As you can probably gather from its title, Two Point Museum is all about building and managing museums. I’ve lived near both Chicago and Washington, D.C., which are great cities for museums, so I enjoy visiting them. Because of that, Two Point Museum was immediately appealing to me. While there are some ethical questions that the comedic management game will need to address, I thoroughly enjoyed what I played of Two Point Museum prior to its announcement.
My preview of Two Point Museum began right at the start of the game. I was given the keys to a completely abandoned and empty museum, and it was up to me to get it up and running again. If you’ve played Two Point Hospital or Two Point Campus, the UI and general gameplay loop of the experience will feel instantly familiar, just with a museum-focused twist. Adding furniture and designing rooms feel very intuitive, and there’s a lot of room for personal flair and customization.
Rather than building hospital beds or classrooms, you’re building up exhibits and hiring staff to sell tickets, maintain the museum’s cleanliness, collect donations, and more. To discover new exhibits to bring to the museum, players have to send some of the experts they hire on expeditions around the world. These take time to complete and can potentially injure the experts and put them out of commission for a while, so there is risk involved.
But to ensure you keep getting donations and have exhibits with a lot of buzz, you’ll constantly need to send people out
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