Hi, I’m Jesus Iglesias, game director here at Saber Interactive. We recently revealed that our upcoming title Turok: Origins is coming to PS5, so we gathered some burning questions around the fresh announcement. I’m excited to share additional details on the upcoming release of Turok: Origins with PlayStation Blog.
Can you talk more about third person and why you decided to take that route?
We’re all big fans of the previous games and the franchise overall. But ultimately we wanted to explore a different direction from the previous Turoktitles. Saber has a rich history of making third-person shooters and our experience in that space gives us a unique opportunity to evolve the franchise while keeping familiar elements that make for a great Turokexperience. We’ve created a fresh take on the classic Turok franchise that fans both old and new will enjoy.
What’s your perspective on the history of the Turok franchise?
Traditionally, Turok is a very eclectic franchise, mixing elements as diverse as dinosaurs, aliens, and robots. We feel we have begun a new chapter for the franchise with Turok: Origins.
How does Turok: Origins fit in the Turok lore?
Turok: Originsfits seamlessly into the Turokuniverse as the legendary Turok Warriors unite to save humanity from an aggressive alien species and total annihilation. As the story unfolds, players will discover ancient mysteries that tie into the Order of the Turok and its history.
Why do you think the appreciation for Turok has been so enduring?
We believe it has a little something for everyone, fitting very well into the imaginations of players who like to explore strange, fantastic worlds throughout the universe, adventuring around new planets, new creatures and enemies and of course, fighting dinosaurs.
What are some of the most exciting challenges and opportunities in bringing Turok back to a modern age?
The challenges with bringingTurok back are similar to those we face with any major project. The gaming market is very