Andrew Shouldice's Tunic has released after seven years of development, and players have discovered the seemingly-cute Zelda-homage hides a tremendous challenge. That said, players who have been intimidated by FromSoftware's comparably punishing catalog of games may want to dip their feet into Tunic's vibrant, isometric world for similar thrills. In fact, the primary differentiation between Tunic and the early Zelda titles that influenced is the presence of several mechanics that would be right at home in any Souls-like game.
Like FromSoft's offerings, Tunic features highly technical combat and save points that revive felled enemies and restore healing potions charges. But such comparisons provide only a cursory reading of the similarities between Shouldice's opus and FromSoft's easy-mode averse gauntlets. These commonalities, tempered by a few crucial distinctions, make Tunic an ideal jumping-on point for players who are new to souls-like titles. The most obvious point of accessibility between the two game's is Tunic's charming art style, which boasts near-universal appeal.
Tunic Review
In an interview with Game Rant, Shouldice mentioned that a constant throughout Tunic's development has been players' positive response toward the game's fox hero. While FromSoft titles all have their own macabre sort of beauty, the grimdark, body-horror-laden settings of each title aren't for everybody. Gamers who have grown weary of relentless grimness, or those who simply don't have the stomach for multi-limbed monstrosities and undead dragons, may be better served by Tunic's vibrant world.
Influenced by other isometric titles such as the visually-stunning Monument Valley, Tunic's world is sunny, bright, and ultimately uplifting, even if
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