Tunic, the long-awaited indie action-adventure game, has been on the receiving end of a review bombing due to its similarities to another well-known RPG series, The Legend of Zelda. Tunic's Metacritic scores are being skewed by groups of angry gamers who are purposely leaving bleak negative reviews to harm its popularity, a practice that has become much more common in recent years and has been experienced by games like The Last of Us Part II, Halo Infinite, and more.
Tunic is an isometric action-adventure game created by indie developer Andrew Shouldice. The game centers around a little fox who sets out on a big adventure defeating enemies and exploring new places. Tunic’s gameplay direction bears a striking resemblance to that of The Legend of Zelda, and it doesn’t shy away from its similarities. The game has its own unique art style which, combined with its puzzle design, has earned itself a number of positive reviews from critics and fans alike.
Related: Tunic: How to Survive the Quarry
However, not everyone was a fan of Tunic’s design. According to Game Rant, the game has been subject to a massive review bombing from people who claim it has little-to-no originality and borrows too much from classic action RPGs like The Legend of Zelda. Tunic’s critic scores are impressive (especially for an indie title) but are a stark contrast when compared to its user scores. While the Xbox One version of Tunic does not have an official Metacritic rating yet, the PC and Xbox Series X/S versions stand at 85 and 86 respectively. The average user scores, however, range from 5.7 to 7.8 between the three versions, which differs greatly from the game’s critic reviews and the overall Metacritic ratings.
As is the case with all
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