With the Overwatch 2 closed beta releasing on April 26, fans old and new are starting to show renewed interest in Activision Blizzard's flagship hero shooter. More maps, modes, lore, and heroes are the highlights of Overwatch 2, and the company can't wait to give fans a taste of what the sequel holds in store. But while everyone is waiting on Overwatch 2 with bated breath, fans of the original are starved for content.
The original Overwatch hasn't been in the best state for the past few years. Sparse content drops focusing on rehashed events and cosmetic items, next to no communication from the developers, and many unaddressed issues have caused Overwatch's player count to drop significantly. It could be said that the majority of Activision Blizzard's manpower is being allocated to developing Overwatch 2, but the inability and unwillingness of the company to fix the first game before working on the second feels like a bad omen.
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Though there are many issues in Overwatch, one glaring problem that started to rear its head toward the end of the gam's content lifespan was the ever-increasing amount of heroes. Currently, Overwatch has 32 playable characters, most of which are classified as damage heroes. While diversity and variety mean that there is a hero for everyone, too many heroes can make it difficult to learn how to play the game. This problem is best personified by none other than the original Overwatch's final hero, Echo.
Echo was released in April 2020 as a flying damage dealer that can capitalize on opponents who are out of position. Her Tri-Shot provides her with a primary means of attack, while her Sticky Bombs give her a short burst of
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