Coming straight off of Elden Ring, I’ve been playing Tunic, the lovely Legend of Zelda-like game developed by Andrew Shouldice. And while the game is adorable and fun, it’s more mysterious than either of those others. Like the other games it reaps inspiration from (Dark Souls is clearly up there, along with Zelda), Tunic drops you straight in and says: “Here’s the game, figure it out!”
But where other games will offer comprehensive tutorials, Tunic doesn’t. In fact, the game doesn’t even use English very often, swapping out any legible language for fantasy characters and runes. While Tunic‘s mysteries are somewhat frustrating to play through, there is a use for them in the end. Players are going to figure them out eventually, and they’ll likely post solutions, questions, and theories online. Don’t be surprised if this is the next big game where you see people swapping its secrets over Twitter.
In a way, Tunic was made for this kind of social sharing. Figuring out its mysteries by yourself is like running into a brick wall at times. At the time of writing, I’ve sunk a healthy amount of hours into the game and still have questions like “why is there a giant sword floating in the ether?” and “how the hell do I get to that item?” I’m sure those answers could be revealed with time, but they also might not. Who knows?
Tunic doesn’t explain things the same way so many other games normally do. Elden Ring, for instance, barrages you with text boxes. Mario games let you learn through practice, slowly layering on more ideas. In Tunic, all the ideas are there already, and none of them are explained to you, at least not immediately. Instead, you have to find pages of an old-school instruction manual, each of which explains a bit of
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