As players take command of Lord Serenoa Wolffort and his allies in Triangle Strategy, players will need to give their units enough battle experience to be able to tackle the hardest challenges Triangle Strategy has available. While the player has access to various methods of upgrading their units like accessories and weapon upgrades, each character's level is fundamental in deciding how well that unit performs on the battlefield. As the leader of Wolffort's retinue, the player must make sure their roster is up for the task.
While the two games will be commonly compared, Triangle Strategy is leagues easier than Fire Emblem. Unlike in Fire Emblem, players of Triangle Strategy need not fear defeat or losses on the battlefield. Characters that are reduced to zero hitpoints will return for the next mission. In addition, players can still make progress upon defeat. Every time the player is defeated, their roster will retain all advancements gained during that battle, with only consumables used and loot collected resetting to their pre-battle state. This means that until the player reaches max level on their characters, they can theoretically keep slamming their roster against the enemy until their eventual victory. Each loss will just accrue more experience and levels on their units, increasing that unit's stats for each subsequent attempt.
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In addition, experience rewards in the game are exceptionally generous. Characters will gain experience for every interaction they commit during the battle. These interactions can be attacks on the enemy, follow-up attacks against the enemy, buffing an ally, and even using a consumable. As long as the unit does not use
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