There are many new units available in the new Total War: Warhammer III, and each unit has stats that affect how it will perform on the battlefield. Knowing what these stats mean can be the difference between victory, and potentially campaign-ending defeats. For players looking to paint the map their favorite color, understanding the stats of their units is key to success.
There are ten stats for a unit in Warhammer III: armor, leadership, speed, melee attack, melee defense, weapon strength, charge bonus, hit points, range, missile strength, and ammunition. Not every unit has every one of these stats. A unit with no missile attacks, such as the Peasant Longspearmen from the new faction Grand Cathay, will not have range, missile strength, and ammunition. Some of these stats are relatively simple. Ammunition indicates the number of times a unit can use its missile attack. Range indicates the maximum distance a unit's missile attack can hit. Hitpoints indicate the amount of damage a unit can survive before death. Stats related to combat calculations are more complex.
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In order to understand what these stats mean, players must first understand how modern Total War games simulate combat, something that has changed a lot since the days of Total War: Rome. Determining whether an attack hits is the first step in the combat process. Hits are determined by percent likelihood and a random number generator. Every attack has at base a thirty-five percent chance to hit, to which the melee attack of the attacking unit is added and the melee defense of the defending unit is subtracted. When an attacking unit charges, it adds its charge bonus to its melee attack which increases
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