Starfield, Bethesda Game Studio's next big project, releases on November 11, 2022.
There have been no Starfield gameplay-related hints thus far, at least not directly from the developers. This being Bethesda's first brand-new intellectual property in two decades, one can guess why they are playing their cards so close to their chest.
While we can expect some actual gameplay content in the upcoming months, the semi-regular development diary teases some of their design philosophy. Based on the latest major dev diary, "Made for Wanderers," we know their design philosophy is a return to classic RPG exploration roots.
Scraping together hints and trends from other sources, the community has already deduced some of the new gameplay additions.
Disguises have never been a mechanic in Bethesda games thus far. The closest we have gotten to the idea of a double-identity scenario is the Grey Cowl of Nocturnal, and the one standout Fallout 4 quest that has the player don the 'Silver Shroud' costume.
Yet, disguises were made into a very intuitive system for the one Fallout game that they delegated to Obisidian Studios. In the second episode of Starfield dev diaries, however, Todd Howard highlighted the idea of letting the player play a double agent role.
While it may be something as simple as stripping away the faction's ability to know the player's prior leanings, a disguise system seems to be a nod to these spy-themed roleplay opportunities.
A few weeks earlier, Bethesda dropped a mini-episode of their dev diary introducing the most primary form of companion the player will have, a butler-bot by the name of Vasco.
Details of Vasco's profile includes the term 'survival gear,' which may be a rather blunt teasing of survival features found
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