Starfield is poised to release on November 11, later this year, and fans are more excited than ever as the hype surrounding this sci-fi outer space role-playing game ramps up.
It is a brand new IP from Bethesda, whose prowess in creating fantastic open-world games has been proven repeatedly with the Elder Scrolls and the Fallout series games.
Mods have also been part and parcel of Bethesda titles. The community surrounding the games has created a monumental amount of content - defining one of the core identities of a Bethesda RPG.
Skyrim and Fallout mods have been such a phenomenon that even fully-fledged games have developed out of an erstwhile mod, Forgotten City being a shining example.
All of this has been possible due to the modding support provided by Bethesda in the form of the Creation Engine - providing enthusiasts to create modifications to their heart’s content.
As previously revealed, Starfield and the upcoming Elder Scrolls title(TESVI) are utilizing the next iteration of the Creation Engine, which powered The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76. Bethesda is calling the new one "Creation Engine 2".
Like previous Bethesda titles, Starfield will also have full modding support. Bethesda director and executive producer Todd Howard confirmed this during a Reddit AMA:
While Howard didn't go into any further details, his response didn't indicate a scaling back of mod support in the new game. If anything, it sounds like the modding scene will be even more robust than in Skyrim and Fallout.
An important thing to note here is that the knowledge base surrounding the Elder Scrolls and Fallout games have fostered for over a decade, based on the Creation Engine.
Depending on the changes brought forth by Creation
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