Starfield, Bethesda's upcoming sci-fi role-playing game, launches this November. The release date aligning with Skyrim (11.11.11) is no coincidence. Starfield is Bethesda's boldest stride in two decades, both in technology and otherwise.
Unlike the typical six-month ad campaigns in other Bethesda Game Studios offerings like Fallout 4, Starfield has had a long, slow, and deliberate series of teasers. The primary idea behind this is to familiarize the gaming community with a completely new intellectual property that only entered public purview in 2018.
In comparison, all other Bethesda Game Studios products have been additions to a relatively longer line of franchise succession - both with The Elder Scrolls and Fallout. For those still off the hook about Starfield, the following are the five things that (so far) qualify as its core definitive elements.
Set in 2330, the in-game world is distant from ours. To be exact, it is in a star-system cluster 50 million light years away from our own solar system. The chief way that the art direction represents this is through Cold-War Era space futurism, as seen in the aesthetic choices of Futurama Fry, Ridley Scott's Alien, or 2001: A Space Odyssey.
This aesthetic, broadly called NASA-punk, has since been lost to the ages as a relic of bygone times, just like its Buzz Aldrin toys.
That being said, The Elder Scrolls series of games has made Bethesda's knack for portraying cultural heterogeneity abundantly clear. The concept arts of various locations and factions say as much.
Aesthetically, the game has enough range to accommodate the wildest techno-anarchist spectrum from the likes of Akila City to something like Neon, which is an intentionally tacky cyber-dystopia.
The chief distinction of
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