Cards are important in Clash Royale, a popular online multiplayer strategy game developed by SuperCell following the phenomenal success of Clash of Clans.
Clash Royale is a multiplayer battle game in which players fight with cards classified as Common, Rare, Epic, Legendary, and Champion. In order to win battles, card selection and strategy has become extremely important.
The in-game description of Zap is:
The Zap card can be unlocked at Arena 5. It is a medium-range spell that can stun opponents inside its effective radius for 0.5 seconds. The Zap Spell can quickly cripple air troops, particularly the Minion Horde. It will cost players two Elixirs.
The in-game description of the Barbarians is:
The Barbarians card can be unlocked by players at Arena 3. It summons five melee Barbarians with good hitpoints and damage who attack just one target. Players can acquire it at the cost of five Elixirs.
The in-game description of the Royal Giant is:
The Royal Giant is the game's only ranged aggressive card. It's also one of the strongest attack cards, with high hitpoints and damage. Players in Arena 7 can unlock this building-targeted card. It will come at a cost of six Elixirs.
Minions in-game description is:
Minions are one of the first few cards that players get after completing the Clash Royale training. Minions are three short-range flying characters, best to deal with ground troops. Players can get them at the cost of three Elixirs.
The in-game description of Fire Spirit is:
Arena 4 is where players can unlock the Fire Spirit card. It looks like a little lump of blazing burning coal and causes area damage. When a Fire Spirit attacks enemy troops, it destroys itself on impact. It can be acquired for one Elixir.
Note: The cards that
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