Kickstarter and other crowdfunding websites have facilitated the dreams of many independent developers. There are numerous stories of well-established names like Koji Igarashi getting a new brand off the ground via Kickstarter, but just as many — if not more — stories about development studios such as Team Cherry coming out of nowhere and blowing up with the success of Hollow Knight. Toasty: Ashes of Dusk is currently working through a Kickstarter campaign that promises to put the Zelda-like title into a comfortable position for its production.
Game Rant spoke to developer Pocket Llama's director Justin «Dooper» East about what prospective fans can expect from Toasty, especially with its funding off Kickstarter. Interview has been edited for clarity and brevity.
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Q: To start off, tell me a bit about yourself.
A: My name is Justin, AKA Dooper. I’m the director of Toasty: Ashes of Dusk. I do a bit of everything, so it’s hard to really nail down what I do. I’m a full-time software engineer by day and low-poly Llama VTuber/streamer by night. I enjoy eating, breathing oxygen, and getting enough sleep — even though that never happens.
Q: I understand there are just six people working at Pocket Llama. How did you all come together? Is Toasty your first project as a group?
Q: It started off as just two people, then three people, then five people, then three, then six. On top of that, there's also the team from our publisher, Top Hat Studios, working on things such as the PR, marketing, and ports. All of our team is made up of friends and mutual friends we had with others. For example, we needed a composer and a friend of mine suggested their
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