The town is your base of operations in Tinyfolks. It's where you'll recruit and train your folks, research upgrades, and buy new equipment for your adventures. Using resources you've collected from defeated enemies, you can construct and enhance the town's buildings to unlock new abilities.
Related: Tinyfolks: Beginner's Guide
Building up the town is a long and expensive process, and once you've finished you'll have everything you need to attack the Castle for the final battle. Below is an in-depth guide to every building and its upgrades to help you plan the development of your tiny town.
Right from the start of your adventure you can recruit new folks at the Inn. One folk can be recruited each day for free. The starting class, Folk, isn't very powerful, so you'll probably want to spend some time and money training your new recruits unless you're doing a challenge run.
Upgrading the Inn lets you pay Gold to recruit up to one trained folk per day. The class of this folk is random, so check back daily to see who is available. You can still hire one untrained folk per day for free as well.
Occasionally a Troubadour will be available for hire at the Inn. Troubadours can't be trained, so this is the only way to get one on your team.
An upgraded Inn also provides two beds in which injured folks can rest. A folk assigned to rest will fully recover their HP the following day, regardless of how bad their injuries were.
When the Inn is fully upgraded, it's large enough to throw a party for your folks. Doing so costs 1000 Gold, and reduces the POW cost of all Capacities by five on any adventures taken the same day. It's a great idea to throw a party the day you attack the Castle - you'll need the extra POW!
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