The developers made a ton of changes to the game in the first Mid-Chapter patch for the seventh year in Dead By Daylight. The update includes changes to a total of 40 perks, a lot of core mechanic changes, and most importantly, the Prestige system and Progression rework.
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Behavior Interactive has completely reworked how the progression works in-game and how you obtain perks. The grind in the game got to an extreme point since you'd have to get eight pages of perks whenever a new character was released. This has been significantly reduced with these changes. There are also new rewards and a Shrine of Secrets rework!
Firstly, the best change in the update is that you do not lose your perks, items, add-ons, or perk slots whenever you hit that Prestige button. This means that you won't have to start from level one again upon prestiging, even though it'll still say that on the HUD.
Teachable Perks have been removed completely, and there's a new easier way to unlock perks through the new Prestige System. Whenever you prestige your character for the first time (reach Prestige level one), you will unlock the first tier of all three of the characters' perks on all other characters in the same category.
For example, if you prestige Yui Kimura for the first time, you will automatically unlock tier one of Lucky Break, Any Means Necessary, and Breakout on all of the survivors, even the new ones that you acquire over time. You no longer need to get them from their respective bloodwebs like you used to.
So, once you take a specific character to Prestige three, all three of their perks will be unlocked on all Killers/Survivors at the max tier. Now you can simply have all your
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