Winning battles in Tinyfolks requires knowing when to attack and when to heal, as well as using your party's abilities together with a cohesive strategy. A big part of keeping your folks alive is knowing how everything works and how it doesn't. From the Fairy Forest all the way up to the Castle, you'll see many more victories by understanding the combat system.
Related: Tinyfolks: Beginner's Guide
Battles in Tinyfolks are pretty simple and straightforward, but there is still plenty of room for tricky combos. Your enemies, especially bosses, have plenty of ways to disrupt you as well. Read on to discover everything you need to know about combat in this indie roguelike.
Turn order in Tinyfolks is set in stone; one of your folks will get a turn, followed by an enemy, and so forth until all combatants have gone. Initiative goes in the same order as the team's formation, so the folk in front will always go first, followed by the enemy in front, then the second folk, and so on. This means that choosing your party order not only determines which folks are most likely to be attacked but also decides in what order they will act.
If one team has more members than the other, then all of their extra characters will act after the rearmost opponent has done so, keeping the same front-to-back order. Bosses are the exception to this rule, and will always get an action after each of your folks takes a turn.
If you win a battle and proceed to the next fight in the current area, the initiative order resets. For example, the above screenshot shows a party of four. If the Troubadour (third in line) eliminates the last enemy with their throwing knives, then when the party proceeds to the next battle the Templar in front will act first,
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